Coding

“Everybody should learn to program a computer, because it teaches you how to think.” - Steve Jobs Digital technology is the way of the future. Learning programming syntax is akin to learning a new language and early exposure will shape how children think. It will require they leverage their mathematical skills, creativity and visual capabilities. It will improve their memory, enhance their social life, instil a sense of achievement and bolster their self-esteem. It could open them up to successful technological careers in the future. Let UEA’s Coding Program unleash your child’s potential! Our Program is for children of all ages. Classes are small in size (maximum 10 students per class) providing significant opportunities for students to interact with their teacher. From introductory to advanced level, we offer new courses every season.
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Quick Links
Our Contacts
Connect with UEA
Location: 1270 73 Ave S.E.                           Calgary letstalk@uea-yyc.ca

(403) 869 6391
AFTERNOON SUMMER CAMP
Age
When
Start Date
Cost
6-8
Tuesdays 18:00 - 20:00
July 12 - 6 sessions
$360
10-13
Thursdays 18:00 - 20:00
July 14 - 6 sessions
$360

INTRO TO ROBOTICS BOOT CAMP

HOW TO BE IRON MAN

DAILY SUMMER CAMP
Age
When
Start Date
Cost
6-8
9:00 - 12:00
July 18 - 22
$375
10-13
13:00 - 16:00
July 18 - 22
$375

PROGRAMMING IN PYTHON:

1. Draw with turtle graphics, start working with conditionals, converting data types. Start to solve more complex issues. 2. Work with loops (for loops and while loops). Solve problems involving looping, code a simple question answer game. 3. Practice all the skills learnt in a series of games, challenges and tasks. Introduce programming mindstorms robot with python.

ROBOTICS:

1. To successfully build a robot that completes a set of challenges. 2. Programming prebuilt robot to complete small challenges, basic movements, visualization of loop mechanics. 
DAILY SUMMER CAMP
Age
When
Start Date
Cost
6-8
9:00 - 12:00
July 25 - 29
$375
10-13
13:00 - 16:00
July 25 - 29
$375

CURRICULUM:

1. Introduction to python, writing our first program, math with python, learning about variables, lists, tuples, dictionaries and strings. Start to solve basic problems. 2. Draw with turtle graphics, start working with conditionals, converting data types. Start to solve more complex issues. 3. Work with loops (for loops and while loops). Solve problems involving looping, code a simple question answer game. 4. Introduction to functions and modules, model small real world scenarios with code. Start working with classes, solve semi complex problems. 5. Practice all the skills learnt in a series of games, challenges and tasks. Introduce programming mindstorms robot with python. 6. Start programming prebuilt robot to complete small challenges, basic movements, visualization of loop mechanics.  7. Fundamentals of design, how to plan what you want to build, working in smaller teams to design conceptual robots. Introduce robot design software. 8. Time to start problem solving, kids are incomplete robots and tasked with 'repairing' them with mini games available to get hints. Small completion towards the end. 9. Students are put into teams and tasked with taking apart a robot, goal of this task is to categorize components of the robot successfully. 10. Review class, all previous topics reviewed. Challenges, tests and games to gauge the retention of information as well as to strengthen any shortcomings before the final week. 11. Start of final week, students will be put into small teams and given an objective: to successfully build a robot that completes a set of challenges, which will be done on the final day of class. Design day. 12. Students can either decide whether to split up into two sub teams, one that does the programming the other that does the building or they work in tandem. Promotes better understanding on how to work in teams. Work on robots begins. 13. Students continue to work on their robot. 14. Students can test their robot and make any final changes, instructors will help provide hints. Students to end this day with writing a short reflection on their robots, aspects they enjoyed and disliked from the building process. 15. Completion day, students will put to test the robots they have been working on against each other with prizes being up for grabs for those whose robots win.

Coding

“Everybody should learn to program a computer, because it teaches you how to think.” - Steve Jobs Digital technology is the way of the future. Learning programming syntax is akin to learning a new language and early exposure will shape how children think. It will require they leverage their mathematical skills, creativity and visual capabilities. It will improve their memory, enhance their social life, instil a sense of achievement and bolster their self-esteem. It could open them up to successful technological careers in the future. Let UEA’s Coding Program unleash your child’s potential! Our Program is for children of all ages. Classes are small in size (maximum 10 students per class) providing significant opportunities for students to interact with their teacher. From introductory to advanced level, we offer new courses every season.
Subscribe
Sign up with your email address to receive our latest news and updates.
Quick Links
Our Contacts
Connect with UEA
(403) 869 6391 Location: 1270 73 Ave S.E. Calgary letstalk@uea-yyc.ca

AFTERNOON SUMMER CAMP
Age
6-8
10-13
When
Tuesdays 18:00 - 20:00
Thursdays 18:00 - 20:00
Start Date
July 12 6 sessions
July 14 6 sessions
Cost
$360
$360

PROGRAMMING IN PYTHON:

1. Draw with turtle graphics, start working with conditionals, converting data types. Start to solve more complex issues. 2. Work with loops (for loops and while loops). Solve problems involving looping, code a simple question answer game. 3. Practice all the skills learnt in a series of games, challenges and tasks. Introduce programming mindstorms robot with python.

ROBOTICS:

1. To successfully build a robot that completes a set of challenges. 2. Programming prebuilt robot to complete small challenges, basic movements, visualization of loop mechanics. 

INTRO TO ROBOTICS BOOT CAMP

HOW TO BE IRON MAN

DAILY SUMMER CAMP
Age
6-8
10-13
When
9:00 - 12:00
13:00 - 16:00
Start Date
July 18 - 22
July 18 - 22
Cost
$375
$375
DAILY SUMMER CAMP
Age
6-8
10-13
When
9:00 - 12:00
13:00 - 16:00
Start Date
July 25 - 29
July 25 - 29
Cost
$375
$375

CURRICULUM:

1. Introduction to python, writing our first program, math with python, learning about variables, lists, tuples, dictionaries and strings. Start to solve basic problems. 2. Draw with turtle graphics, start working with conditionals, converting data types. Start to solve more complex issues. 3. Work with loops (for loops and while loops). Solve problems involving looping, code a simple question answer game. 4. Introduction to functions and modules, model small real world scenarios with code. Start working with classes, solve semi complex problems. 5. Practice all the skills learnt in a series of games, challenges and tasks. Introduce programming mindstorms robot with python. 6. Start programming prebuilt robot to complete small challenges, basic movements, visualization of loop mechanics.  7. Fundamentals of design, how to plan what you want to build, working in smaller teams to design conceptual robots. Introduce robot design software. 8. Time to start problem solving, kids are incomplete robots and tasked with 'repairing' them with mini games available to get hints. Small completion towards the end. 9. Students are put into teams and tasked with taking apart a robot, goal of this task is to categorize components of the robot successfully. 10. Review class, all previous topics reviewed. Challenges, tests and games to gauge the retention of information as well as to strengthen any shortcomings before the final week. 11. Start of final week, students will be put into small teams and given an objective: to successfully build a robot that completes a set of challenges, which will be done on the final day of class. Design day. 12. Students can either decide whether to split up into two sub teams, one that does the programming the other that does the building or they work in tandem. Promotes better understanding on how to work in teams. Work on robots begins. 13. Students continue to work on their robot. 14. Students can test their robot and make any final changes, instructors will help provide hints. Students to end this day with writing a short reflection on their robots, aspects they enjoyed and disliked from the building process. 15. Completion day, students will put to test the robots they have been working on against each other with prizes being up for grabs for those whose robots win.

Coding

“Everybody should learn to program a computer, because it teaches you how to think.” - Steve Jobs Digital technology is the way of the future. Learning programming syntax is akin to learning a new language and early exposure will shape how children think. It will require they leverage their mathematical skills, creativity and visual capabilities. It will improve their memory, enhance their social life, instil a sense of achievement and bolster their self-esteem. It could open them up to successful technological careers in the future. Let UEA’s Coding Program unleash your child’s potential! Our Program is for children of all ages. Classes are small in size (maximum 10 students per class) providing significant opportunities for students to interact with their teacher. From introductory to advanced level, we offer new courses every season.
Subscribe
Sign up with your email address to receive our latest news and updates.
Quick Links
Our Contacts
Connect with UEA
Location: 1270 73 Ave S.E.                           Calgary letstalk@uea-yyc.ca

(403) 869 6391
AFTERNOON SUMMER CAMP
Age
6-8
10-13
When
Tuesdays 18:00 - 20:00
Thursdays 18:00 - 20:00
Start Date
July 12 6 sessions
July 14 6 sessions
Cost
$360
$360

PROGRAMMING IN PYTHON:

1. Draw with turtle graphics, start working with conditionals, converting data types. Start to solve more complex issues. 2. Work with loops (for loops and while loops). Solve problems involving looping, code a simple question answer game. 3. Practice all the skills learnt in a series of games, challenges and tasks. Introduce programming mindstorms robot with python.

ROBOTICS:

1. To successfully build a robot that completes a set of challenges. 2. Programming prebuilt robot to complete small challenges, basic movements, visualization of loop mechanics. 
DAILY SUMMER CAMP
Age
6-8
10-13
When
9:00 - 12:00
13:00 - 16:00
Start Date
July 18 - 22
July 18 - 22
Cost
$375
$375

INTRO TO

ROBOTICS

BOOT CAMP

HOW TO BE

IRON MAN

DAILY SUMMER CAMP
Age
6-8
10-13
When
9:00 - 12:00
13:00 - 16:00
Start Date
July 25 - 29
July 25 - 29
Cost
$375
$375

CURRICULUM:

1. Introduction to python, writing our first program, math with python, learning about variables, lists, tuples, dictionaries and strings. Start to solve basic problems. 2. Draw with turtle graphics, start working with conditionals, converting data types. Start to solve more complex issues. 3. Work with loops (for loops and while loops). Solve problems involving looping, code a simple question answer game. 4. Introduction to functions and modules, model small real world scenarios with code. Start working with classes, solve semi complex problems. 5. Practice all the skills learnt in a series of games, challenges and tasks. Introduce programming mindstorms robot with python. 6. Start programming prebuilt robot to complete small challenges, basic movements, visualization of loop mechanics.  7. Fundamentals of design, how to plan what you want to build, working in smaller teams to design conceptual robots. Introduce robot design software. 8. Time to start problem solving, kids are incomplete robots and tasked with 'repairing' them with mini games available to get hints. Small completion towards the end. 9. Students are put into teams and tasked with taking apart a robot, goal of this task is to categorize components of the robot successfully. 10. Review class, all previous topics reviewed. Challenges, tests and games to gauge the retention of information as well as to strengthen any shortcomings before the final week. 11. Start of final week, students will be put into small teams and given an objective: to successfully build a robot that completes a set of challenges, which will be done on the final day of class. Design day. 12. Students can either decide whether to split up into two sub teams, one that does the programming the other that does the building or they work in tandem. Promotes better understanding on how to work in teams. Work on robots begins. 13. Students continue to work on their robot. 14. Students can test their robot and make any final changes, instructors will help provide hints. Students to end this day with writing a short reflection on their robots, aspects they enjoyed and disliked from the building process. 15. Completion day, students will put to test the robots they have been working on against each other with prizes being up for grabs for those whose robots win.